Remembering the SNES: Super Adventure Island (SNES Review) by Robbie P.
Super Adventure Island
Publisher: Hudson
Developer: Hudson
System: SNES, Wii Virtual Console
Release: April, 1992
June 13, 2011, by Robbie P. - Super Adventure Island was first released in 1992 and just recently on the Virtual
Console. Developed by Hudson Soft, Super Adventure Island is a continuation of the
series following its lovable hero Master Higgins. Our adventure begins with Master
Higgins and Tina hanging out and enjoying life. Moments later an evil sorcerer appears
and turns his girlfriend, Tina, into a stone statue. Motivated by love, Master Higgins
sets off to save Tina from the clutches of evil and reverse the spell's effects. A feat he
accomplishes while not wearing a shirt.
Gameplay wise, Super Adventure Island is very much like its predecessors. Adventure
Island games up to this point have been simple platformer games in which the main
objective is to find the end level goal avoiding and killing enemies. Super Adventure
Island also retains one hit deaths and its famous diminishing timer bar. Once this bar is
empty you will die, but you can replenish your time alive by collecting fruits. All of the
elements from the original titles are here, except for one of my favorites. Master Higgins
is no longer able to ride dinosaurs! I realize that this wasn't in the first game, but this
was an element that I thoroughly enjoyed; however, Master Higgins can upgrade his
basic weaponry this time. Tomahawks and boomerangs will be your main sources of
attack. After collecting multiple tomahawks (or boomerangs) you will be given an extra
weapon to throw at the enemy. After collecting four of the same item, you will be given
an extremely powered up version of the weapon. When at this stage, the weapons take on
a fireball like appearance and do much more damage. A fully powered up weapon makes
boss fights extremely easy.
Master Higgins will journey through five worlds consisting of three stages each. Stage
themes range from a jungle setting to the belly of a whale and more. Also, at the end of
each world you will go one on one with a boss. Level design varies greatly and offers
much more than just scrolling to the right. Levels you will encounter will have you
swimming inside the belly of a whale, climbing a large tree and even mine cart levels. All
of this variety will no doubt fulfill your platform desires. Its challenge, however, isn't in
the variety, but in the actual level design itself. Levels are built to really challenge your
platforming skills and this is evident with both enemy and bottomless pits placement.
Enemies are usually placed to stall your progress through a level almost forcing you to
take them down, otherwise you will fall to a one hit death. Pits on the other hand will test
your jumping skills.
Master Higgins uses three different jumping techniques with one being a standard jump.
Jumping higher is done by pressing jump while moving. Lastly, Master Higgins can also
utilize a super jump. To perform the super jump you need to be ducking and then press
the jump button, it is important that you master this jump as it will save you many a time.
Also making the levels challenging is the way that Master Higgins handles. He is a little
heavy or slow feeling making accuracy very important for some jumps. I have suffered
a few deaths because of inaccurate jumping. It can be frustrating because even if you're
sure the pixels landed the jump, the game may disagree.
The Verdict
Sound
7/15- Super Adventure Island really lacks in the music department. Technically, the
sound is much better than what can be produced on the NES, but I truly feel that the
Adventure Island spirit is lost in this entry of the series.
Graphics
16/20- Graphically, Super Adventure Island delivers. Sprites are extremely detailed and
level environments look fantastic. Throw in a little Mode 7 to show off what the Super
Nintendo is capable of and you have a pretty good looking game.
Appeal
14/25- Fans of the series will really enjoy this iteration of Adventure Island, however,
that being said it is a pretty short game. There are a few secrets scattered throughout the
game, but there isn't a whole lot more to see.
Gameplay
35/40- Super Adventure Island is a good example of a solid platformer. There are
a variety of levels and enemies to conquer as well as secrets and bonus stages to
find. Master Higgins is easy to control, even if he is a bit slow. It also offers a pretty
solid challenge, but nothing too difficult to overcome with a bit of practice. Literally
everything you want in a platformer can be found here.
Overall
72/100- Fans of the Adventure Island series will really enjoy this journey with Master
Higgins. It brings everything that you love about the series to the Super Nintendo
including the skateboard! One hit deaths and well designed stages will keep you on
your toes and challenge you to complete the game. Now that the game is on the Virtual
Console, I would recommend that Adventure Island fans check it out for only 800
points. Fans of platformers may also be interested if they are up for a solid platforming
challenge.















