
Co-created by Yoshio Sakamoto and the late Gunpei Yokoi, the Metroid series began on the NES in 1986 and was praised for its unique open-ended and non-linear gameplay, but had very long password sequences since the game didn’t have a save ability. In 1991, Metroid II: The Return of Samus released as a direct sequel to Metroid, fully taking advantage of the cartridge’s save ability by scattering save points throughout the large world. 1994 brought about the release of Super Metroid on the powerful Super Nintendo Entertainment System. Much to the dismay of fans, the series went into a hiatus for nearly a decade, and it wasn’t until 2002 that the next title in the series, Metroid Fusion, was released. For eight years, Sakamoto didn’t direct a Metroid title – excluding the GBA remake of the first Metroid (2004) – as Nintendo opted for second-party development house Retro Studios to develop the critically-acclaimed Metroid Prime trilogy. Since the Prime trilogy was finished in 2007, Sakamoto returned to create another Metroid title with many members from the Super Metroid and Metroid Fusion team, along with the help of developer Team Ninja. This new game, Metroid: Other M, promised to bring out the emotional side of series protagonist and galactic bounty hunter Samus Aran with CGI cut scenes and full voice acting, along with a return to the series’ classic roots; many began to herald Other M as the second coming of Super Metroid.
Check out my full review here!